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Your deck receives a Final Rating (0-10) based on five core metrics, each weighted differently depending on the gamemode:
Balanced weighting with emphasis on defense (34%) and synergy (29%)
Defense-focused (38%) with 30% slower elixir - coordination critical
Attack-heavy (48%) with 3x elixir - fast pressure with expensive cards
Attack-dominant (50%) with 7x elixir - cycle irrelevant, spam everything
Attack-focused (38%) with instant overtime - immediate aggression wins
Cycle-focused (34%) with scaling elixir - adapt as economy accelerates
Attack-heavy (42%) with 2x elixir - constant pressure all game
Defense paramount (48%) - protect your safe with buildings and tank killers
Attack-dominant (55%) - no towers/spells, only fast scoring troops matter
Balanced chaos (40%/40%) - permanent speed affects all troops equally
Evolution cards - automatically upgraded to Evo versions if available
Champion or Hero slots - Champions MUST go here, or use Hero card variants
Standard cards - no Champions allowed, regular troops/spells/buildings
Tower troops provide a small but meaningful bonus (2-12% influence) based on:
Average elixir cost is evaluated based on your deck archetype:
The system checks for critical defensive coverage:
2+ air-targeting units minimum
2+ splash damage or small spells
1+ high-DPS unit for heavy troops
1+ defensive building recommended
Select 8 cards from any deck, and get a detailed ranking.
Please wait... analyzing deck